Redesign a screen
Pick a confusing screen from an app you use and redesign it, explaining each change.
Design digital products that are easy, useful and pleasant to use, based on real user needs.
You have reached the end of the beginner stages. Prove what you learned with a project.
You have reached the end of the intermediate stages. Prove what you learned with a project.
You have reached the end of the advanced stages. Prove what you learned with a project.
Pick a confusing screen from an app you use and redesign it, explaining each change.
Design and link five screens for a simple task, such as booking an appointment.
Test a prototype with five people and turn what you saw into a prioritised list of fixes.
Review a website against WCAG basics and propose designs that fix the top problems.
Create tokens and ten components with variants, then build two screens from them.
Take one product idea from research to tested prototype and write it up as a case study.
The same roadmap as a reading list: every stage, what each topic covers, and which ones are optional.
UX is how the whole experience works for people; UI is how each screen looks and behaves.
Hierarchy, contrast, alignment, spacing and balance.
Choose and pair typefaces, and set sizes and line lengths that are easy to read.
Build palettes with meaning and enough contrast for everyone.
The industry-standard tool for interface design, prototypes and collaboration.
Sketch structure quickly, then link screens to test the flow before polishing.
A free, open-source design tool that works in the browser.
Plan, run and learn from conversations with the people you design for.
Watch people try your design and find where they get stuck.
Summarise research so the whole team understands users the same way.
Choose the right method for the question, time and budget you have.
Ten time-tested rules for spotting usability problems.
Organise and label content so people can find what they need.
Design for people with different abilities, devices and situations.
Follow iOS, Android and web patterns people already know.
Reusable components, patterns and guidance that keep a product consistent.
Build flexible components in your design tool that match how code is built.
Name colours, spacing and type as tokens shared by design and code.
Know enough HTML and CSS to design what can be built, and hand off clearly.
Show the problem, your process, the decisions you made and the result.
Pick metrics that show whether a design actually helped people.
Clear labels, messages and instructions are part of the design.
Use animation to explain change, never just to decorate.
They research what people need, design how a product works and looks, test it with real users and work with developers to build it.
No, but understanding HTML, CSS and how components are built makes your designs easier to build and your handoffs smoother.
No. UX is mainly about understanding people and solving problems clearly. Visual skills can be learned with practice.
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